Vibe coding games: why October 2026 is an inflection point
Simon Willison argues that October 2026 is when AI models became good enough at game design to make vibe coded games genuinely fun. He built four browser games mostly with Claude Opus 5.5 and shares the prompts and workflow he used. The post is a practical look at iterating with coding agents, and at where GPT-6 models still fall short.